package Linkup;

import Common.Game;

import java.awt.Choice;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Random;

import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class LianLianKan extends JFrame implements Game {

	private static final long serialVersionUID = 1L;

	public LianLianKan() {
		LianLianKanJPanel llk = new LianLianKanJPanel();
		add(llk);

	}

	//AI帮写的
	@Override
	public void run() {
		String lookAndFeel ="javax.swing.plaf.metal.MetalLookAndFeel";
		try {
			UIManager.setLookAndFeel(lookAndFeel);
		} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException e) {
			e.printStackTrace();
		}
		LianLianKan frame = new LianLianKan();
		frame.setTitle("连连看");
		frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); // 修改关闭操作
		frame.setBounds(100, 100, 560, 430);
		frame.setLocation(440, 100);
		frame.setSize(540, 440);
		frame.setVisible(true);
	}
	//结束

	class LianLianKanJPanel extends JPanel implements ActionListener,ItemListener {

		private static final long serialVersionUID = 1L;//序列化时为了保持版本的兼容性，即在版本升级时反序列化仍保持对象的唯一性。
		private int[][] map = new int[8][8];//8*8的正方形
		private int kind, randomx, randomy, randomx1, randomy1; // 种类，随机x
		private int coordinatex, coordinatey, coordinatex1, coordinatey1; // 坐标X
		private Point lineStart = new Point(0, 0);
		private int clicktimes;
		private int jishushengyu;//计数剩余
		private int Kinds = 4;
		private int score;
		private int guanshu;//关数


		loudou ld = new loudou();// 漏斗


		JButton BlockButton[][] = new JButton[8][8];//
		Choice difficultChoice = new Choice();
		JButton newgameButton = new JButton("重新开始");
		JButton reLoad = new JButton("刷新");

		ImageIcon ii = new ImageIcon("images/Linkup/bk.jpg");

		ImageIcon aIcon = new ImageIcon("images/Linkup/1.gif");
		ImageIcon bIcon = new ImageIcon("images/Linkup/2.gif");
		ImageIcon cIcon = new ImageIcon("images/Linkup/3.gif");
		ImageIcon dIcon = new ImageIcon("images/Linkup/4.gif");
		ImageIcon eIcon = new ImageIcon("images/Linkup/5.gif");
		ImageIcon fIcon = new ImageIcon("images/Linkup/6.gif");
		ImageIcon gIcon = new ImageIcon("images/Linkup/7.gif");
		ImageIcon hIcon = new ImageIcon("images/Linkup/8.gif");
		ImageIcon iIcon = new ImageIcon("images/Linkup/9.gif");
		ImageIcon jIcon = new ImageIcon("images/Linkup/10.gif");
		ImageIcon kIcon = new ImageIcon("images/Linkup/11.gif");
		ImageIcon lIcon = new ImageIcon("images/Linkup/12.gif");
		ImageIcon mIcon = new ImageIcon("images/Linkup/13.gif");
		ImageIcon nIcon = new ImageIcon("images/Linkup/14.gif");
		ImageIcon oIcon = new ImageIcon("images/Linkup/15.gif");

		public LianLianKanJPanel() {

			this.setLayout(null);

			newMap();
			for (int i = 0; i < 8; i++) {
				for (int j = 0; j < 8; j++) {
					BlockButton[i][j] = new JButton();
					add(BlockButton[i][j]);
					BlockButton[i][j].addActionListener(this);//监听器
					BlockButton[i][j].setBounds(30 + j * 40, 30 + i * 40, 31,34);
					//	BlockButton[i][j].setBorderPainted(false);
					//  BlockButton[i][j].setVisible(true);
				}
			}
			difficultChoice.add("简单");
			difficultChoice.add("中等");
			difficultChoice.add("困难");
			difficultChoice.add("变态");

			newgameButton.setBounds(map[0].length * 40 + 80, 40, 100, 20);
			newgameButton.setBackground(Color.white);
			newgameButton.setBorderPainted(false); //去边框
			reLoad.setBounds(map[0].length * 40 + 100, 80, 60, 20);
			reLoad.setBackground(Color.white);
			reLoad.setBorderPainted(false);
			difficultChoice.setBounds(map[0].length * 40 + 100, 120, 60, 20);
			difficultChoice.addItemListener(this);
			newgameButton.addActionListener(this);
			reLoad.addActionListener(this);

			this.add(newgameButton);
			this.add(reLoad);
			this.add(difficultChoice);

			// /-------------------------漏斗
			ld.setBounds(map[0].length * 40 + 100, 200, 70, 150);// 漏斗
			ld.setBackground(Color.black);
			this.add(ld);


		}
		class loudou extends JPanel implements Runnable {
			private static final long serialVersionUID = 1L;
			private int dijiguan;
			int remainTimes = 0; // 时间
			int x1 = 0;
			int y1 = 30;
			int x2 = 60;
			int y2 = 150;
			Thread nThread1;//线程
			JLabel overJLabel = new JLabel();
			JDialog dialog = new JDialog();

			public loudou() {
				nThread1 = new Thread(this);
				nThread1.start();
				this.setLayout(null);
				this.add(overJLabel);
				overJLabel.setBounds(0, 0, 200, 50);
				overJLabel.setForeground(Color.white);
			}

			public void setdijiguan(int x) {
				this.dijiguan = x;
			}

			public void paintComponent(Graphics g) // 画画函数
			{
				super.paintComponent(g);

				g.setColor(Color.green);
				for (int i = 0; i < 56; i++) {
					g.drawLine(x1 + i / 2 + 2, y1 + i, x2 - i / 2 - 2, y1 + i);
				}

				if (remainTimes < 55) {
					for (int i = 0; i < remainTimes; i++) {
						g.drawLine(x1 + i / 2 + 2, y2 - i - 1, x2 - i / 2 - 2, y2 - i
								- 1);
					}
					g.drawLine((x1 + x2) / 2, (y1 + y2) / 2, (x1 + x2) / 2, y2 - 2);
					g.drawLine((x1 + x2) / 2 + 1, (y1 + y2) / 2 + 1, (x1 + x2) / 2 + 1,y2 - 2);//两条竖线
					g.setColor(getBackground());
					for (int i = 0; i < remainTimes; i++) {
						g.drawLine(x1 + i / 2 + 2, y1 + i, x2 - i / 2 - 2, y1 + i);//覆盖上边的倒三角
					}
				}
				if (remainTimes >= 50 && remainTimes <= 55)
					overJLabel.setText(55-remainTimes +"s");

				if (remainTimes == 56)
					overJLabel.setText("OVER");
			}

			public void setTimes(int x) {
				this.remainTimes = x;
			}

			public int getTimes() {
				return remainTimes;
			}

			public void run() {
				while (dijiguan < 20) {
					if (remainTimes == 0) {
						JOptionPane.showMessageDialog(null, "游戏开始？");
					}
					if (remainTimes == 56) {
						JOptionPane.showMessageDialog(null, "时间到！游戏结束！");
					}

					remainTimes++;
					repaint();

					try {
						if (dijiguan < 6)
							Thread.sleep(1500 - dijiguan * 100);
						if (dijiguan >= 6 && dijiguan <= 8)
							Thread.sleep(1000 - (dijiguan - 5) * 50);
						if (dijiguan > 8)
							Thread.sleep(850 - (dijiguan - 8) * 20);

					} catch (InterruptedException e) {
						e.printStackTrace();
					}
				}
			}

		}



		public void paintComponent(Graphics g) {
			super.paintComponent(g);
			//是父类JPanel里的方法,会把整个面板用背景色重画一遍,起到清屏的作用

			g.drawImage(ii.getImage(), 0, 0, this);
			//绘制两个文本字符串
			g.setColor(Color.white);
			g.drawString("得分: " + score, 430, 165);
			g.drawString("第 " + (guanshu + 1) + " 关", 430, 190);


			for (int i = 0; i < 8; i++) {
				for (int j = 0; j < 8; j++) {
					switch (map[i][j]) {
						case 0:

							BlockButton[i][j].setVisible(false);
							break;
						case 1:
							BlockButton[i][j].setIcon(aIcon);
							break;
						case 2:
							BlockButton[i][j].setIcon(bIcon);
							break;
						case 3:
							BlockButton[i][j].setIcon(cIcon);
							break;
						case 4:
							BlockButton[i][j].setIcon(dIcon);
							break;
						case 5:
							BlockButton[i][j].setIcon(eIcon);
							break;
						case 6:
							BlockButton[i][j].setIcon(fIcon);
							break;
						case 7:
							BlockButton[i][j].setIcon(gIcon);
							break;
						case 8:
							BlockButton[i][j].setIcon(hIcon);
							break;
						case 9:
							BlockButton[i][j].setIcon(iIcon);
							break;
						case 10:
							BlockButton[i][j].setIcon(jIcon);
							break;
						case 11:
							BlockButton[i][j].setIcon(kIcon);
							break;
						case 12:
							BlockButton[i][j].setIcon(lIcon);
							break;
						case 13:
							BlockButton[i][j].setIcon(mIcon);
							break;
						case 14:
							BlockButton[i][j].setIcon(nIcon);
							break;
						case 15:
							BlockButton[i][j].setIcon(oIcon);
							break;
						default:
							break;
					}

				}

			}

		}
		//重载
		public void chongzai() {
			jishushengyu = 0;
			for (int i = 0; i < 8; i++) {
				for (int j = 0; j < 8; j++) {
					if (map[i][j] > 0) {
						jishushengyu++;
					}
				}
			}

			int[][] map1 = new int[8][8];
			this.map = map1;
			Random random = new Random();

			for (int i = 0; i < jishushengyu / 2; i++) {
				kind = random.nextInt(Kinds) + 1;//0～3+1  === 1～4
				do {
					randomx1 = random.nextInt(8);//0-8随机数
					randomy1 = random.nextInt(8);
				} while (map[randomy1][randomx1] > 0);

				map[randomy1][randomx1] = kind;

				do {
					randomx = random.nextInt(8);
					randomy = random.nextInt(8);
				} while (map[randomy][randomx] > 0);

				map[randomy][randomx] = kind;

			}

			repaint();
			for (int i = 0; i < 8; i++) {
				for (int j = 0; j < 8; j++) {

					BlockButton[i][j].setVisible(true);
				}
			}


		}

		public void newGame() {

			// JOptionPane.showMessageDialog(null,"你按了开始按钮");
			for (int i = 0; i < 8; i++) {
				for (int j = 0; j < 8; j++) {
					BlockButton[i][j].setEnabled(true);
					BlockButton[i][j].setVisible(true);
				}
			}
			int[][] map = new int[8][8];
			this.map = map;
			newMap();
			ld.setTimes(0);
			score = 0;
			guanshu = 0;
			ld.setdijiguan(guanshu);
		}

		public void guoguan() {
			int jishushengyu2 = 0;
			for (int i = 0; i < 8; i++) {
				for (int j = 0; j < 8; j++) {
					if (map[i][j] > 0) {
						jishushengyu2++;
					}
				}
			}
			if (jishushengyu2 == 0) {
				for (int i = 0; i < 8; i++) {
					for (int j = 0; j < 8; j++) {
						BlockButton[i][j].setEnabled(true);
						BlockButton[i][j].setVisible(true);
					}
				}
				int[][] map = new int[8][8];
				this.map = map;
				newMap();

				ld.setTimes(0);
				guanshu++;
				ld.setdijiguan(guanshu);
				reLoad.setEnabled(true);
			}

		}

		public void newMap() {
			ArrayList<Integer> numbers = new ArrayList<Integer>();//链表
			for (int i = 0; i < Kinds; i++) {
				numbers.add(i + 1);//加到列表尾部
				numbers.add(i + 1);
			}//每一次重新布局的时候，能保证一定有前几种难度中的图片类型

			Random random = new Random();
			int temp = 0;
			for (int i = 0; i < 32- Kinds; i++) {
				temp = random.nextInt(Kinds) + 1;//0~kinds-1之间的随机数在加1
				numbers.add(temp);
				numbers.add(temp);

			}
			Collections.shuffle(numbers);//随机打乱原来的顺序
			map = new int[8][8];
			temp = 0;

			for (int i = 0; i < 8; i++) {
				for (int j = 0; j < 8; j++) {
					//JOptionPane.showMessageDialog(null, numbers.get(temp));
					map[i][j] = numbers.get(temp++).intValue();//get方法返回第i个元素，intvalue 返回int类型

				}

			}

		}

		public void itemStateChanged(ItemEvent e) {
			// TODO 自动生成的方法存根
			if (e.getSource() == difficultChoice) {
				String selected = difficultChoice.getSelectedItem();
				if (selected == "简单") {
					Kinds = 4;
					newGame();
					repaint();
				} else if (selected == "中等") {
					Kinds = 8;
					newGame();
					repaint();
				} else if (selected == "困难") {
					Kinds = 12;
					newGame();
					repaint();
				} else if (selected == "变态") {
					Kinds = 15;
					newGame();
					repaint();
				}
			}
		}

		public void actionPerformed(ActionEvent e) {
			// TODO 自动生成的方法存根

			if (ld.getTimes() >56) {
				for (int i = 0; i < 8; i++) {
					for (int j = 0; j < 8; j++) {
						BlockButton[j][i].setEnabled(false);
					}
				}
			}
			if (e.getSource() == reLoad) {
				chongzai();
				reLoad.setEnabled(false);
			}
			if (e.getSource() == newgameButton) {
				newGame();
				reLoad.setEnabled(true);
			}

			for (int i = 0; i < 8; i++) {
				for (int j = 0; j < 8; j++) {
					if (e.getSource() == BlockButton[j][i]) {
						clicktimes++; // 点击的次数
						lineStart.move(i, j);
						if (clicktimes % 2 == 1) {
							coordinatex1 = i;
							coordinatey1 = j;
							BlockButton[coordinatey1][coordinatex1].setEnabled(false);
							BlockButton[coordinatey][coordinatex].setEnabled(true);

							//	BlockButton[j][i].setEnabled(false);
						}
						if (clicktimes % 2 == 0) {

							coordinatex = i;
							coordinatey = j;
							BlockButton[coordinatey][coordinatex].setEnabled(false);
							BlockButton[coordinatey1][coordinatex1].setEnabled(true);
						}
					}

				}
			}

			this.requestFocus();
			clearBlock();

			/*
			 * for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) {
			 * BlockButton[j][i].setEnabled(true); }
			 *
			 * }
			 */

			repaint();

		}

		// --------------------------------------------------------------------------
		// 判断在一列之内两图片之间是否全部是空白或直接相邻
		private boolean containsAllOrNoneZeroInColumn(int posX1, int posY1,
													  int posX2, int posY2) {
			// 直接相连,因而不包含空白
			if (Math.abs(posY1 - posY2) == 0) {
				return true;
			}
			int a = posY1 < posY2 ? posY1 : posY2;
			int b = posY1 < posY2 ? posY2 : posY1;//y值:a小 b大
			for (int j = a + 1; j < b; j++) {
				if (map[posX1][j] != 0) {
					return false;
				}
			}
			return true;
		}

		// 判断在一行之内两图片之间是否全部是空白或直接相邻
		private boolean containsAllOrNoneZeroInRow(int posX1, int posY1,
												   int posX2, int posY2) {
			// 直接相连,因而不包含空白
			if (Math.abs(posX1 - posX2) == 0) {
				return true;
			}
			int a = posX1 < posX2 ? posX1 : posX2;
			int b = posX1 < posX2 ? posX2 : posX1;
			for (int i = a + 1; i < b; i++) {
				if (map[i][posY1] != 0) {
					return false;
				}
			}
			return true;
		}

		// 是否可以一直线相连
		private boolean isLinkByOneLine(int posX1, int posY1, int posX2,
										int posY2) {

			if (posX1 != posX2 && posY1 != posY2) {
				return false;
			}
			if (posX1 == posX2) {
				if (containsAllOrNoneZeroInColumn(posX1, posY1, posX2, posY2)) {
					return true;
				}
			}
			if (posY1 == posY2) {
				if (containsAllOrNoneZeroInRow(posX1, posY1, posX2, posY2)) {
					return true;
				}
			}
			return false;
		}

		// 是否可以两直线相连
		private boolean isLinkByTwoLines(int posX1, int posY1, int posX2,
										 int posY2) {
			if (posX1 != posX2 && posY1 != posY2) {
				// x1,y1 to x2,y1 to x2,y2
				if (containsAllOrNoneZeroInRow(posX1, posY1, posX2, posY1)
						&& map[posX2][posY1] == 0
						&& containsAllOrNoneZeroInColumn(posX2, posY1, posX2,
						posY2)) {
					return true;
				}
				// x1,y1 to x1,y2 to x2,y2
				if (containsAllOrNoneZeroInColumn(posX1, posY1, posX1, posY2)
						&& map[posX1][posY2] == 0
						&& containsAllOrNoneZeroInRow(posX1, posY2, posX2,
						posY2)) {
					return true;
				}

			}
			return false;
		}

		// 是否可以三直线相连
		private boolean isLinkByThreeLines(int posX1, int posY1, int posX2,
										   int posY2) {
			if (isOnSameEdge(posX1, posY1, posX2, posY2)) {
				return true;
			}
			if (isOnThreeLinesLikeArc(posX1, posY1, posX2, posY2)) {
				return true;
			}
			if (isOnThreeLinesLikeZigzag(posX1, posY1, posX2, posY2)) {
				return true;
			}
			return false;
		}

		// 是否可以三直线相连,似U形
		private boolean isOnThreeLinesLikeArc(int posX1, int posY1, int posX2,
											  int posY2) {
			if (isOnUpArc(posX1, posY1, posX2, posY2)) {
				return true;
			}
			if (isOnDownArc(posX1, posY1, posX2, posY2)) {
				return true;
			}
			if (isOnLeftArc(posX1, posY1, posX2, posY2)) {
				return true;
			}
			if (isOnRightArc(posX1, posY1, posX2, posY2)) {
				return true;
			}
			return false;
		}

		// ∪
		private boolean isOnUpArc(int posX1, int posY1, int posX2, int posY2) {
			// Y --> 0
			int lessY = posY1 < posY2 ? posY1 : posY2; //找小y
			for (int j = lessY - 1; j >= 0; j--) {
				if (containsAllOrNoneZeroInRow(posX1, j, posX2, j)
						&& containsAllOrNoneZeroInColumn(posX1, posY1, posX1, j)
						&& containsAllOrNoneZeroInColumn(posX2, posY2, posX2, j)
						&& map[posX1][j] == 0 && map[posX2][j] == 0) {
					return true;
				}
			}

			if (isOnSameEdge(posX1, 0, posX2, 0)
					&& containsAllOrNoneZeroInColumn(posX1, posY1, posX1, 0)
					&& containsAllOrNoneZeroInColumn(posX2, posY2, posX2, 0)
					&& (map[posX1][0] == 0 && map[posX2][0] == 0
					|| map[posX1][0] == 0
					&& map[posX2][0] == map[posX2][posY2] || map[posX1][0] == map[posX1][posY1]
					&& map[posX2][0] == 0)) {
				return true;
			}

			return false;
		}

		// ∩
		private boolean isOnDownArc(int posX1, int posY1, int posX2, int posY2) {
			int moreY = posY1 < posY2 ? posY2 : posY1;
			for (int j = moreY + 1; j <= 8 - 1; j++) {
				if (containsAllOrNoneZeroInRow(posX1, j, posX2, j)
						&& containsAllOrNoneZeroInColumn(posX1, posY1, posX1, j)
						&& containsAllOrNoneZeroInColumn(posX2, posY2, posX2, j)
						&& map[posX1][j] == 0 && map[posX2][j] == 0) {
					return true;
				}
			}
			if (isOnSameEdge(posX1, 8 - 1, posX2, 8 - 1)
					&& containsAllOrNoneZeroInColumn(posX1, posY1, posX1, 8 - 1)
					&& containsAllOrNoneZeroInColumn(posX2, posY2, posX2, 8 - 1)
					&& (map[posX1][8 - 1] == 0 && map[posX2][8 - 1] == 0
					|| map[posX1][8 - 1] == map[posX1][posY1]
					&& map[posX2][8 - 1] == 0 || map[posX1][8 - 1] == 0
					&& map[posX2][8 - 1] == map[posX2][posY2])) {
				return true;
			}
			return false;
		}

		// ﹚
		private boolean isOnLeftArc(int posX1, int posY1, int posX2, int posY2) {
			int lessX = posX1 < posX2 ? posX1 : posX2;
			for (int i = lessX - 1; i >= 0; i--) {
				if (containsAllOrNoneZeroInColumn(i, posY1, i, posY2)
						&& containsAllOrNoneZeroInRow(i, posY1, posX1, posY1)
						&& containsAllOrNoneZeroInRow(i, posY2, posX2, posY2)
						&& map[i][posY1] == 0 && map[i][posY2] == 0) {
					return true;
				}
			}

			if (isOnSameEdge(0, posY1, 0, posY2)
					&& containsAllOrNoneZeroInRow(0, posY1, posX1, posY1)
					&& containsAllOrNoneZeroInRow(0, posY2, posX2, posY2)
					&& (map[0][posY1] == 0 && map[0][posY2] == 0
					|| map[0][posY1] == map[posX1][posY1]
					&& map[0][posY2] == 0 || map[0][posY1] == 0
					&& map[0][posY2] == map[posX2][posY2])) {
				return true;
			}

			return false;
		}

		// （
		private boolean isOnRightArc(int posX1, int posY1, int posX2, int posY2) {
			int moreX = posX1 < posX2 ? posX2 : posX1;
			for (int i = moreX + 1; i <= 8 - 1; i++) {
				if (containsAllOrNoneZeroInColumn(i, posY1, i, posY2)
						&& containsAllOrNoneZeroInRow(i, posY1, posX1, posY1)
						&& containsAllOrNoneZeroInRow(i, posY2, posX2, posY2)
						&& map[i][posY1] == 0 && map[i][posY2] == 0) {
					return true;
				}
			}

			if (isOnSameEdge(8 - 1, posY1, 8 - 1, posY2)
					&& containsAllOrNoneZeroInRow(posX1, posY1, 8 - 1, posY1)
					&& containsAllOrNoneZeroInRow(posX2, posY2, 8 - 1, posY2)
					&& (map[8 - 1][posY1] == 0 && map[8 - 1][posY2] == 0
					|| map[8 - 1][posY1] == map[posX1][posY1]
					&& map[8 - 1][posY2] == 0 || map[8 - 1][posY1] == 0
					&& map[8 - 1][posY2] == map[posX2][posY2])) {
				return true;
			}

			return false;
		}

		// 是否可以三直线相连,似之字形N
		private boolean isOnThreeLinesLikeZigzag(int posX1, int posY1,
												 int posX2, int posY2) {
			if (isOnZigzagWith1Row2Cols(posX1, posY1, posX2, posY2)) {
				return true;
			}
			if (isOnZigzagWith2Rows1Col(posX1, posY1, posX2, posY2)) {
				return true;
			}

			return false;
		}

		// 是否可以三直线相连,似之字形, 两行一列 Z
		private boolean isOnZigzagWith2Rows1Col(int posX1, int posY1,
												int posX2, int posY2) {
			int moreX = posX1 < posX2 ? posX2 : posX1;
			int lessX = posX1 < posX2 ? posX1 : posX2;
			for (int i = lessX + 1; i < moreX; i++) {
				if (containsAllOrNoneZeroInColumn(i, posY1, i, posY2)
						&& containsAllOrNoneZeroInRow(i, posY1, posX1, posY1)
						&& containsAllOrNoneZeroInRow(i, posY2, posX2, posY2)
						&& map[i][posY1] == 0 && map[i][posY2] == 0) {
					return true;
				}
			}
			return false;
		}

		// 是否可以三直线相连,似之字形, 一行两列
		private boolean isOnZigzagWith1Row2Cols(int posX1, int posY1,
												int posX2, int posY2) {
			int moreY = posY1 < posY2 ? posY2 : posY1;
			int lessY = posY1 < posY2 ? posY1 : posY2;
			for (int j = lessY + 1; j < moreY; j++) {
				if (containsAllOrNoneZeroInRow(posX1, j, posX2, j)
						&& containsAllOrNoneZeroInColumn(posX1, posY1, posX1, j)
						&& containsAllOrNoneZeroInColumn(posX2, posY2, posX2, j)
						&& map[posX1][j] == 0 && map[posX2][j] == 0) {
					return true;
				}
			}
			return false;
		}

		// 是否处于游戏区域的4条边的同一边上
		private boolean isOnSameEdge(int posX1, int posY1, int posX2, int posY2) {
			if ((posY1 == posY2 && posY2 == 0)
					|| (posY1 == posY2 && posY2 == 8 - 1)
					|| (posX1 == posX2 && posX2 == 0)
					|| (posX1 == posX2 && posX2 == 8 - 1)) {
				return true;
			}

			return false;
		}

		// --------------------------------------------------------------------------
		public boolean ifcanTouch(int posX1, int posY1, int posX2, int posY2) {

			if (isLinkByOneLine(posX1, posY1, posX2, posY2)) {
				return true;
			}
			// 是否可以两直线相连
			if (isLinkByTwoLines(posX1, posY1, posX2, posY2)) {
				return true;
			}
			// 是否可以三直线相连
			if (isLinkByThreeLines(posX1, posY1, posX2, posY2)) {
				return true;
			}

			return false;

		}

		public void clearBlock() {
			if (clicktimes >=2) {

				if (map[coordinatey1][coordinatex1] == map[coordinatey][coordinatex]
						&& !((coordinatex1 == coordinatex) && (coordinatey1 == coordinatey))) {

					if (ifcanTouch(coordinatey1, coordinatex1, coordinatey,
							coordinatex)) {

						if (map[coordinatey1][coordinatex1] > 0)
							score = score + 10;

						map[coordinatey1][coordinatex1] = 0;
						map[coordinatey][coordinatex] = 0;
						guoguan();
					}
				}
			}
		}
	}

	public static void main(String[] args) {

		String lookAndFeel ="javax.swing.plaf.metal.MetalLookAndFeel";//swing 外观和感觉
		try {
			UIManager.setLookAndFeel(lookAndFeel);
		} catch (ClassNotFoundException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		} catch (InstantiationException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		} catch (IllegalAccessException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		} catch (UnsupportedLookAndFeelException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}

		LianLianKan frame = new LianLianKan();
		frame.setTitle("连连看");
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		frame.setBounds(100, 100, 560, 430);
		frame.setLocation(440, 100);
//		frame.setSize(600, 500);
		frame.setSize(540, 440);
		frame.setVisible(true);

	}

}

